![]() ![]() "It's the biggest topic of discussion for Catherine: Fully Body," Stebel stated, very willing to engage the subject. One result seemed to be that transwoman character, Erica, never transitioned in the first place. The leak, as unofficial translations described, detailed one new ending of Catherine: Full Body in which all of the characters are "happier" in an alternate timeline. "Atlus consulted a number of competitive Catherine players for changes, additions, and updates for the rerelease."Īfter the demo, I jumped straight into the content controversies with Stebel, first bringing up the controversy about the leaked Japanese-language ending. Stebel didn't have an exact number on how many hours the new content added to the original game, but he gave a roughly 60-80 hours estimate for getting all of the endings. Atlus cleaned up the older dialogue and brought everyone else to record lines for new content, with voice actors having the challenge of getting back into character (with the same pitches and all) ten years after the original voice sessions. The voice cast is back together again, with the added addition of Brianna Knickerbocker as Rin. ![]() Should all go wrong, Catherine: Full Body does have a new "Safety" difficulty setting that removes traps and time limits. As I learned from the demo, I could have certainly used all the help from the game I could get as I attempted to wrap my head around the climbing and block-pulling mechanics. In general, Atlus says that Catherine: Full Body has a number of quality-of-life changes that will help new players learn how to play the game. And for good measure, Stebel said that he was continuing to work with the competitive community to learn how to better support them for tournaments, events, and the like. The game's multiplayer mode has new stages, new items, and online multiplayer, as the original only had local multiplayer. This time around, Atlus consulted a number of competitive Catherine players for changes, additions, and updates for the re-release. "The story should feel fresh to newcomers while offering enough noticeable new bits for veteran players." What I was particularly interested to hear about was how the game's competitive scene affected any adjustments made to the gameplay when developing Catherine: Full Body according to Stebel, the developers at Atlus were actually "confused" upon hearing about the competitive nature of their game. While the original game had eight endings, Catherine: Full Body touts an additional five endings, bringing the total to 13. Catherine: Full Body also introduces a new love interest nicknamed Rin, who even showed up in the nightmare sequence that I played. Dating a girl named Katherine, Vincent finds himself in a messy affair with a different girl named Catherine somehow, this results in reoccurring nightmares where Vincent has to climb a shiftable tower, away from demons in pursuit of him. If you aren't familiar with the story set-up, the player takes control of Vincent, who is caught in a sticky love triangle. Count me amongst the former, as this demo was the first time I got my feet wet with the game. The story should feel fresh to newcomers while offering enough noticeable new bits for veteran players. Neither a sequel nor a remaster, Full Body is a bit of a Catherine 1.5, with new content weaved in-between content from the original game. In case it somehow wasn't obvious to everyone, localization is a far more complicated process than putting words through Google Translate.Ĭatherine: Full Body isn't exclusive for those who have played the original game it's that game and more. After getting hands-on time with the game myself, Stebel and I had a very candid discussion about the aforementioned controversies and the process of localizing games like Catherine to the rest of the world. The original game already had a mixed legacy with the latter character, but new story content leaked from the Japanese release of Full Body caused a stir.Īt E3 2019, I was lucky enough to speak to Jonathon Stebel, the communications manager for Sega of America and Atlus USA. Western localizers were handed a problem: a growing controversy within queer and trans spaces in gaming about the characters of Rin and especially Erica. With a re-release through Catherine: Full Body, Atlus has the rare opportunity of a second chance in developing the same game, with experience and feedback in tow.īut that second chance also allowed Atlus to remedy some regrets that came about after the game's initial release, not so much with gameplay but more so with content. Not only were the unconventional gameplay mechanics and story praised, but Catherine somehow ended up with a competitive scene. When Atlus first released Catherine in 2011, the puzzle-platformer became a phenomenon in ways that the developers didn't anticipate. ![]()
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